#ifndef WARGAME_H
#define WARGAME_H

#include <cstdlib>
#include <cstdio>
#include <cmath>
#include <ctime>


#include <iostream>
#include <vector>
#include <list>
#include <string>
#include <sstream>

using namespace std;

#include <windows.h>
#include <GL/glew.h>
//#include <GL/freeglut.h>

#include <SDL.h>
#include <SDL_image.h>


#include "MathManiac.h"

#include "wgTimer.h"
#include "wgCamera.h"
#include "wgWindow.h"
#include "wgImage.h"
#include "wgHeightmap.h"
#include "wgGeoMipmap.h"
#include "wgResourceManager.h"
#include "wgGLShader.h"






#endif
